Planescape
A Walk Through the Planes – Part 17: Prospecting the Planes in Dragon Magazine
Sean[Editor’s note: After publishing this essay, we were contacted by Ed Bonny, the author of the article on the Demiplane of Shadow. He included some contextual information about why the shape of this article…
A Walk Through the Planes – Part 16: The Deva Spark
SeanNot every release for Planescape was good, or for that matter even passable. After all, we’re talking about dozens of releases from quite a few authors put out by a corporation on strict deadlines,…
A Walk Through the Planes – Part 15: In the Abyss
SeanPlanescape’s first standalone adventure, The Eternal Boundary, wasn’t exactly earth-shattering, but it was quite a contrast to typical Dungeons & Dragons stories. Where so many other adventures at the time were still glorified dungeon…
A Walk Through the Planes – Part 14: The Analects of Sigil
SeanI’ve said before that we’re not going to cover the Planescape novels, which is something I’m sticking to largely because I’d much rather spend my time reading books I find remotely enjoyable. But with…
A Walk Through the Planes – Part 13: Well of Worlds
SeanWell of Worlds is the final of what I consider the first wave of Planescape releases. All of these early products were based around introducing the setting and illustrating how people might set their…
A Walk Through the Planes – Part 12: Planes of Chaos
SeanFor obvious reasons, most roleplaying game supplements are only useful for the game they’re written to, well, supplement. They’re full of crunch, numbers that tell you how their new rules alter gameplay, and often…
A Walk Through the Planes – Part 11: Planescape Monstrous Compendium Appendix
SeanI know, it feels like we just did this, and that’s because in a way we already did. As noted before, MC8 Monstrous Compendium Outer Planes Appendix featured 71 monsters who carried over into…
A Walk Through the Planes – Part 10: The Eternal Boundary
SeanWhile The Planescape Campaign Setting does a more-than-adequate job of describing the somewhat strange, arguably new world of the other planes of existence, one thing it doesn’t do is tell anyone much about how…
A Walk Through the Planes – Part 9: Planescape Campaign Setting
SeanI figured that after eight of these essays about D&D‘s planar setting, with I don’t even know how many thousands of words between them, I’d have some sort of idea by now about how to…
A Walk Through the Planes – Part 8: The Plane Truth
SeanIt feels fitting that as we finally come to the first appearance of Planescape itself, I find myself invoking one of the setting’s three, somewhat nonsensical yet still-guiding principles: the unity of rings. The…
Exposition Break Series
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