Metal Gear Solid
Codec Logs: Wait, who had the recessive genes? Is that how any of that actually works?
BlakeThe characters are no doubt at the center of what makes the Metal Gear franchise so memorable. They’d have to be. The story itself is often bonkers, but the characters ground it and make…
The Year in Review: The Games Sean Played in 2018
SeanThis list is definitely incomplete, and skips any titles I played less than a few hours of, but is still at least 80% accurate. I think
Codec Logs: A Weapon That Will Change the World
SeanYou asked whether Metal Gear Solid might be better on a second playthrough, and unfortunately I need to answer with the ambiguously less-than-useful “yes and no.” Like any story that relies heavily on twists,…
Exposition Break Podcast: Breath of the Wild
SeanRemember way back in 2017, when all anyone wanted to talk about with video games was how The Legend of Zelda: Breath of the Wild was the best Zelda ever, the best game ever, and quite…
Codec Logs: Polygons and Vision Cones
BlakeBelieve it or not, I’ve known people who play the Metal Gear games and skip the cutscenes and codec conversations. When Metal Gear Solid V: The Phantom Pain came out, I recall visiting message boards…
Codec Logs: The Latest Advances in Poly-thermal Technology
SeanI’m going to agree with you that 1998 was one of the greatest year for game release, though in hindsight it’s not a as huge of a surprise, nor was it that 2007 proved…
Codec Logs: I’m Pretty Sure the Surgeon General Wouldn’t Approve
BlakeEvery now and then, we get a year where great games are bountiful and formative. 2011 was great. 2007 was better. 1998 was the best (I’m willing to hear an argument for 2007, but…
Exposition Break Series
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