Dragon Magazine
A Walk Through the Planes – Part 56: Planar Pestilence
SeanDiseases in D&D have never worked great. It’s difficult to balance them, and then there’s the fact that most competent priests can cure them without much effort. As a result, I can probably count…
A Walk Through the Planes – An Interview with Ed Bonny
SeanDespite never working for TSR or Wizards of the Coast, Ed Bonny was a repeated contributor to the Planescape series. His articles frequently focused on updating first edition AD&D to fit with Planescape’s setting,…
A Walk Through the Planes – Part 48: The Prize of Erackinor
SeanI wasn’t completely sure I should cover this brief section of an article in this series, but decided that in a half-hearted gesture towards thoroughness we should at least mention the “Prize of Erackinor.”…
A Walk Through the Planes – Part 47: Destriers of the Planes
SeanOne of the many circumstantial blessings of the short-lived Planescape setting is that as much as I’ve ragged on Bill Slaviscek’s contributions in the past, even his adventures read professionally. Due to the editorial…
A Walk Through the Planes – Part 45: Pox of the Planes
SeanAlready we’re back at Dragon Magazine‘s annual issue (missing half a year of releases due to bankruptcy will do that), with another contribution by Ed Bonny, one of the more obscure Planescape authors but…
A Walk Through the Planes – Part 43: Modron Magic
SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt useful and almost necessary, “Modron Magic: The Sorcery of Structure” is an example of…
A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
SeanAs with all of their campaign settings, following TSR’s revival/change in ownership Planescape went through a weird glut of material at the end of 1997. Somehow the employees kept writing new adventures and supplements…
A Walk Through the Planes – Part 39: A Handful of Keys
SeanThe final Planescape release of 1996, and in fact the last release for Planescape they’d ever publish until the company was somewhat resurrected by Wizards of the Coast, is unique in that it’s mostly…
A Walk Through the Planes – Part 34: Fiendish Fortresses
SeanOne of the unfortunate facts about mid-90s Dragon Magazine was that it was a house organ, existing primarily to support TSR, and as a result many of its articles are largely a form of…
A Walk Through the Planes – Part 27: Lords of the Nine
SeanOne of those things about Planescape that has grown to bug me is that for the first year or so of its releases the setting can feel a bit like a draft. While some…
Exposition Break Series
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