Dragon Magazine
A Walk Through the Planes – Part 45: Pox of the Planes
SeanAlready we’re back at Dragon Magazine‘s annual issue (missing half a year of releases due to bankruptcy will do that), with another contribution by Ed Bonny, one of the more obscure Planescape authors but…
A Walk Through the Planes – Part 43: Modron Magic
SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt useful and almost necessary, “Modron Magic: The Sorcery of Structure” is an example of…
A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
SeanAs with all of their campaign settings, following TSR’s revival/change in ownership Planescape went through a weird glut of material at the end of 1997. Somehow the employees kept writing new adventures and supplements…
A Walk Through the Planes – Part 39: A Handful of Keys
SeanThe final Planescape release of 1996, and in fact the last release for Planescape they’d ever publish until the company was somewhat resurrected by Wizards of the Coast, is unique in that it’s mostly…
A Walk Through the Planes – Part 34: Fiendish Fortresses
SeanOne of the unfortunate facts about mid-90s Dragon Magazine was that it was a house organ, existing primarily to support TSR, and as a result many of its articles are largely a form of…
A Walk Through the Planes – Part 27: Lords of the Nine
SeanOne of those things about Planescape that has grown to bug me is that for the first year or so of its releases the setting can feel a bit like a draft. While some…
A Walk Through the Planes – Part 24: Lords of Chaos
SeanProbably the most obscure piece of Planescape lore1 from the setting’s 90s heyday is an article from issue 221 of Dragon Magazine titled “The Dragon’s Bestiary: Lords of Chaos.” Maybe it’s the terribleness of…
A Walk Through the Planes – Part 17: Prospecting the Planes in Dragon Magazine
Sean[Editor’s note: After publishing this essay, we were contacted by Ed Bonny, the author of the article on the Demiplane of Shadow. He included some contextual information about why the shape of this article…
A Walk Through the Planes – Part 3: Dragon Magazine
SeanGiven that Dungeons & Dragons‘ concept of the planes of reality was originally cooked up in an issue of Dragon Magazine, it’s no surprise that most of the early development of what this really…
A Walk Through the Planes – Part 1: Gary Gygax’s Goofy Proposition
SeanThe original Dungeons & Dragons may be the progenitor of modern roleplaying games, but it has very little actual roleplaying in it. Which isn’t to claim that I was alive back when it came…
Exposition Break Series
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