A Walk Through the Planes
A Walk Through the Planes – Part 6: The Throne of Bloodstone
SeanBy 1989, Advanced Dungeons & Dragons would go through a colossal change as it headed through its second edition, a revision that would last more or less until 2000. As such, the prior year…
A Walk Through the Planes – Part 5: Tales of the Outer Planes
SeanBecause this column began by covering some quite early pieces of roleplaying game writing, I’ve tried not to be too judgmental about the material. Some of it has been rough, some of it has…
A Walk Through the Planes – Part 4: Manual of the Planes (First Edition)
SeanIf Gary Gygax’s first Dragon article announcing the existence of other planes of reality in his game’s multiverse was Planescape’s big bang, the origination of everything that would one day become central to that…
A Walk Through the Planes – Part 3: Dragon Magazine
SeanGiven that Dungeons & Dragons‘ concept of the planes of reality was originally cooked up in an issue of Dragon Magazine, it’s no surprise that most of the early development of what this really…
A Walk Through the Planes – Part 2: Dungeons & Dragons Gets Advanced
SeanMost people did not play, and for that matter have never even seen copies of, the original edition of Dungeons & Dragons. The original box set’s first printing was only a thousand copies, and…
A Walk Through the Planes – Part 1: Gary Gygax’s Goofy Proposition
SeanThe original Dungeons & Dragons may be the progenitor of modern roleplaying games, but it has very little actual roleplaying in it. Which isn’t to claim that I was alive back when it came…
A Walk Through the Planes – Part 0: Introduction
SeanWhen I returned home to Albuquerque after more than a decade living elsewhere, it was in the midst of the still-ongoing Covid-19 pandemic.[su_tooltip style=”dark” position=”north” shadow=”yes” size=”2″ content=”As I write this, we’re still there,…