A Walk Through the Planes
A Walk Through the Planes – Part 20: A Player’s Primer to the Outlands
SeanBoxed sets haven’t been a part of D&D for a very long time, presumably for a good reason. I have fond memories of seeing dozens of them produced during the late-80s and 90s heyday…
A Walk Through the Planes – Part 2.5: Monster Manual II
SeanI mentioned not too long ago that I planned on returning to the Monster Manual II at some point, and given how weirdly foundational it is to the planes I figured it makes more…
A Walk Through the Planes – Part 19: Fires of Dis
SeanIt’s more than a little bit silly how many adventures we’ve had in Planescape already considering that by the time Fires of Dis was published it had still been less than a year since…
A Walk Through the Planes – Part 18: Planes of Law
SeanPlanes of Chaos had the unenviable task of kicking off the setting’s line of big, boxed sets, plus the even-more unenviable task of detailing the plane of Ysgard (previously known as Gladsheim) and trying…
A Walk Through the Planes – Part 16: The Deva Spark
SeanNot every release for Planescape was good, or for that matter even passable. After all, we’re talking about dozens of releases from quite a few authors put out by a corporation on strict deadlines,…
A Walk Through the Planes – Part 15: In the Abyss
SeanPlanescape’s first standalone adventure, The Eternal Boundary, wasn’t exactly earth-shattering, but it was quite a contrast to typical Dungeons & Dragons stories. Where so many other adventures at the time were still glorified dungeon…
A Walk Through the Planes – Part 14: The Analects of Sigil
SeanI’ve said before that we’re not going to cover the Planescape novels, which is something I’m sticking to largely because I’d much rather spend my time reading books I find remotely enjoyable. But with…
A Walk Through the Planes – Part 13: Well of Worlds
SeanWell of Worlds is the final of what I consider the first wave of Planescape releases. All of these early products were based around introducing the setting and illustrating how people might set their…
A Walk Through the Planes – Part 12: Planes of Chaos
SeanFor obvious reasons, most roleplaying game supplements are only useful for the game they’re written to, well, supplement. They’re full of crunch, numbers that tell you how their new rules alter gameplay, and often…
A Walk Through the Planes – Part .5: Stephen Marsh and the Strategic Review
SeanI know this may come as a huge, monumental surprise, but I am not an expert on all things Dungeons & Dragons. Hell, I’m not much of an expert on anything, and neither am…
Exposition Break Series
Advertisement