Roleplaying Games
A Walk Through the Planes – Part 100: Lords of Madness & Enter the Far Realm
SeanAs of 2005, Wizards of the Coast still didn’t seem to know what to do with the Far Realm. More than anywhere else, it both was and wasn’t part of the game’s core cosmology,…
A Walk Through the Planes – Part 99: Diaboli
SeanWhile third edition’s Dragon and Dungeon magazines featured planar content more frequently than they did earlier in the publications’ histories, it remained a relatively rare event. Even rarer, though, was the decision for these…
A Walk Through the Planes – Side Story: Beyond Countless Doorways
SeanAfter Monte Cook left Wizards of the Coast, he soon founded Malhavoc Studios, which was an independent RPG design studio that nonetheless published works through the D20 imprint of White Wolf (the World of…
A Walk Through the Planes – Part 98: Monster Manual III
SeanI know, I know, new planar monster listings aren’t terribly interesting. The reason why Planescape’s world—and any other worthwhile interplanar setting, for that matter—is fun to adventure in has to do with the way…
A Walk Through the Planes – Part 96: Planar Adventure
SeanI knew something was up with the “Planar Adventure” issue of Dragon (#321, July 2004) from its first page of actual content. Editor-in-chief Matthew Sernett’s editorial “Pass the Ketchup” focuses on his love-hate relationship…
A Walk Through the Planes – Part 95: Planar Handbook
SeanIn third edition proper, I could count the number of truly worthwhile planar D&D releases on one hand. Sadly, this did not include the Manual of the Planes, a book that despite its attractive…
A Walk Through the Planes – Part 94: The Exiled Factions
SeanWhile we’ve had quite a bit of planar material since the end of Planescape and AD&D‘s second edition, “The Exiled Factions” is only the second release that I’d consider a conscious continuation of that…
A Walk Through the Planes – Part 93: The Draconomicon
SeanIf there’s one thing I’m almost as tired of as new planetouched races, it’s planar dragons. There’s a reason why these were so rare during the Planescape era of D&D, and when they did…
A Walk Through the Planes – Side Story: The Unity of Rings
SeanFrom the very beginning of this series, I never intended on covering TSR/WotC’s planar fiction. There’s a heaping pile of reasons for this, ranging from these books not really being my type of literature,…
A Walk Through the Planes – Part 92: Ghost Elves of the Ethereal
SeanOne thing D&D has always been far, far too interested in is adding new types of elves to the game. Admittedly, there is a ton of variation within mythological elves, but still, that’s nothing…
Exposition Break Series
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