Roleplaying Games
A Walk Through the Planes – Part 109: Fiendish Codex II: Tyrants of the Nine Hells
SeanI’m always entertained when multiple volumes of nominally the same series use massively different structures, and this pattern has long been a weird part of D&D. Planes of Law, Planes of Chaos, and Planes…
A Walk Through the Planes – Part 108: Dragon Magazine Goes “Elemental”
SeanThe last series of articles in our catchily titled “cavalcade of mediocre planar content from Paizo’s magazines at the end of 2006” comes from the “Elementals” issue of Dragon (#347, September 2006). This is…
A Walk Through the Planes – Part 106: Monster Manual IV & More Planar Dragons
SeanFor whatever random reason, the end of third edition D&D featured an awful lot of planar content. At the same time, much of this content wasn’t terribly good or memorable. As a result of…
A Walk Through the Planes – Part 105: Fiendish Codex I: Hordes of the Abyss
SeanDespite my many complaints about what came of D&D‘s cosmology since Planescape’s unceremonious end, there have been a handful of quite good planar releases in D&D‘s third edition. Bastion of Broken Souls remains a…
A Walk Through the Planes – Part 104: Tome of Magic (Third Edition)
SeanBy 2006, D&D‘s third edition had been out for more than half a decade, and as such Wizards of the Coast was experimenting with ways of pushing the boundaries of their system. Really, the…
A Walk Through the Planes – Part ?: Demonomicon of Iggwilv
SeanThis is going to be a weird write-up because it’s not focused on a single, short work of writing, but rather a whole series of articles published in Dragon, Dungeon, and even the pseudo-publication…
A Walk Through the Planes – Part 103: Dead Factions
SeanWhen I wrote about Matthew Sernett’s planar-focused editorial from Dragon issue #321, I was disappointed by his hatred for the game’s established cosmology and saw it as a sign of things to come with…
A Walk Through the Planes – Part 94.5: The Iron Satyr
SeanIt’s come to my attention that I missed covering a planar adventure from just a little ways back, even though I’ve tried to be more careful about these things in third edition. “The Iron…
A Walk Through the Planes – Part 102: The Shackled City
SeanAfter Paizo took over the publication of Dragon, Dungeon, and Polyhedron magazines from Wizards of the Coast, all three periodicals went through substantial changes. Soon, Polyhedron would be gone for good, but oddly this…
A Walk Through the Planes – Part 101: Quicksilver Hourglass
SeanOne of the best things about Planescape was its decision to base planar adventuring around low- and medium-leveled characters. You didn’t need to be a level 100 monstrosity from The Throne of Bloodstone to…
Exposition Break Series
Advertisement