Roleplaying Games
A Walk Through the Planes – Part 132: Open Grave Secrets of the Undead
SeanOne of the more obnoxious things about Fourth Edition is that while it makes a few claims towards being setting agnostic, in reality it’s the most setting-focused edition of the game so far. However…
A Walk Through the Planes – Part 131: Hestavar: The Bright City
SeanJust because the overall conception of Fourth Edition’s cosmology is wonky and frustrating doesn’t mean that the actual locations within it can’t be excellent. Case in point: Hestavar, a paradisiacal city lying in the…
A Walk Through the Planes – Part 130: Demon Queen’s Enclave
SeanThe combination of Fourth Edition’s mechanics and the “Delve” adventure format made it difficult for any module during this era to focus on aspects of D&D not related to combat, but that doesn’t mean…
A Walk Through the Planes – Part 126.5: King of the Trollhaunt Warrens
SeanIt’s been a while since we’ve returned to an old release I managed to miss, but in my defense Fourth Edition D&D is in no way my expertise, especially with regard to adventures (during…
A Walk Through the Planes – Part 129: Ze Planes!
SeanOnce Wizards of the Coast reclaimed Dragon magazine from Paizo, they no longer kept naming each issue, a change that I don’t think mattered in the slightest to anyone in the world except for…
A Walk Through the Planes – Part 128: Manual of the Planes (4th Edition)
SeanI’ve found myself in a weird spot with Fourth Edition, in which my dislike for the game and the many changes with its cosmology and lore can’t help but cloud my judgment for the…
A Walk Through the Planes – Part 127: Draconomicon I: Chromatic Dragons
SeanNo one is more tired of planar dragons than I am. Even when they were worthwhile and interesting, the constant barrage of them in Third Edition left me wishing for the Planescape era, where…
A Walk Through the Planes – Part 126: The Shadow Rift of Umbraforge
SeanWhen Wizards of the Coast took back their rights for Dragon and Dungeon magazines, they had a pretty good sense of what the most popular parts were. In the case of Dragon, this meant…
A Walk Through the Planes – Part 125: Pyramid of Shadows
SeanAs much as I may pretend at being the most original and insightful thinker when it comes to D&D, that’s far, far from the case. Many others have written about these supplements and adventures…
A Walk Through the Planes – An Interview with Sean K. Reynolds
SeanA couple months ago, we ran several articles about Monte Cook Games’ trilogy of new RPG books set in D&D‘s Great Wheel cosmology, Path of the Planebreaker. Sean K. Reynolds was one of the…
Exposition Break Series
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