Roleplaying Games
A Walk Through the Planes – Part 141: Red Shoals of Dkar
SeanAfter reclaiming the ownership and editorship of both Dragon and Dungeon magazines from Paizo, Wizards of the Coast decided to make more than a few changes to how the periodicals were run. One of…
A Walk Through the Planes – Part 140: The Plane Below – Secrets of Elemental Chaos
SeanI’ve tried to be as fair as I can to Fourth Edition, despite my well-known distaste for both its game mechanics and world. After all, there were plenty of excellent game designers working for…
A Walk Through the Planes – Part 139: Draconomicon II: Metallic Dragons
SeanUnlike with the Draconomicon I: Chromatic Dragons, Draconomicon II: Metallic Dragons doesn’t add a whole new swath of planar dragons to the game.1 I’m pretty damn happy about this decision, not just because I’m…
A Walk Through the Planes – Part 138: Prince of Undeath
SeanI was legitimately unsure at times if we’d make it, but we’re finally here, the end of Fourth Edition’s HPE adventure path. We’ve had dungeon crawls, more dungeon crawls, one surprisingly open and fun…
A Walk Through the Planes – Part 137: Dungeon Master’s Guide 2 & A Conspiracy of Doors
SeanThe decision to make Sigil a part of Fourth Edition’s World Axis cosmology was always weird, but it’s not until the Dungeon Master’s Guide 2 that the contortions required to make it so are…
A Walk Through the Planes – Part 136: Revenge of the Giants
SeanReading through this series has led to plenty of surprises, but few of them have been as large for me as seeing former Planescape author Bill Slaviscek’s name listed as one of Revenge of…
A Walk Through the Planes – Part 135: Kingdom of the Ghouls
SeanThe decision to include Sigil as a “major” part of Fourth Edition D&D always struck me as odd, but now that I’ve delved deeper into its cosmology and mythology I see it as completely…
A Walk Through the Planes – Part 134: Death’s Reach
SeanThis series began because of my love for the Planescape setting, and I always meant to keep the focus as much on it and its antecedents/descendents as possible. Occasionally this has meant the appearance…
A Walk Through the Planes – Codex of Betrayal
SeanI knew that it would be a bumpy ride when we hit Fourth Edition, and not just because of the radically different cosmology. Wizards of the Coast had a newfound focus on planar material…
A Walk Through the Planes – Part 133: Brink of Madness
SeanIn my final article for Third Edition D&D, I briefly touched upon the first part of Robert J. Schwalb’s Tear of Ioun/Madness Trilogy, “Touch of Madness.” While this initial installment was published before the…
Exposition Break Series
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