Roleplaying Games
A Walk Through the Planes – Part 137: Dungeon Master’s Guide 2 & A Conspiracy of Doors
SeanThe decision to make Sigil a part of Fourth Edition’s World Axis cosmology was always weird, but it’s not until the Dungeon Master’s Guide 2 that the contortions required to make it so are…
A Walk Through the Planes – Part 136: Revenge of the Giants
SeanReading through this series has led to plenty of surprises, but few of them have been as large for me as seeing former Planescape author Bill Slaviscek’s name listed as one of Revenge of…
A Walk Through the Planes – Part 135: Kingdom of the Ghouls
SeanThe decision to include Sigil as a “major” part of Fourth Edition D&D always struck me as odd, but now that I’ve delved deeper into its cosmology and mythology I see it as completely…
A Walk Through the Planes – Part 134: Death’s Reach
SeanThis series began because of my love for the Planescape setting, and I always meant to keep the focus as much on it and its antecedents/descendents as possible. Occasionally this has meant the appearance…
A Walk Through the Planes – Codex of Betrayal
SeanI knew that it would be a bumpy ride when we hit Fourth Edition, and not just because of the radically different cosmology. Wizards of the Coast had a newfound focus on planar material…
A Walk Through the Planes – Part 133: Brink of Madness
SeanIn my final article for Third Edition D&D, I briefly touched upon the first part of Robert J. Schwalb’s Tear of Ioun/Madness Trilogy, “Touch of Madness.” While this initial installment was published before the…
A Walk Through the Planes – Part 132: Open Grave Secrets of the Undead
SeanOne of the more obnoxious things about Fourth Edition is that while it makes a few claims towards being setting agnostic, in reality it’s the most setting-focused edition of the game so far. However…
A Walk Through the Planes – Part 131: Hestavar: The Bright City
SeanJust because the overall conception of Fourth Edition’s cosmology is wonky and frustrating doesn’t mean that the actual locations within it can’t be excellent. Case in point: Hestavar, a paradisiacal city lying in the…
A Walk Through the Planes – Part 130: Demon Queen’s Enclave
SeanThe combination of Fourth Edition’s mechanics and the “Delve” adventure format made it difficult for any module during this era to focus on aspects of D&D not related to combat, but that doesn’t mean…
A Walk Through the Planes – Part 126.5: King of the Trollhaunt Warrens
SeanIt’s been a while since we’ve returned to an old release I managed to miss, but in my defense Fourth Edition D&D is in no way my expertise, especially with regard to adventures (during…
Exposition Break Series
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