Roleplaying Games
A Walk Through the Planes – Part 29: Something Wild
SeanThus far, each of Planescape’s major boxed sets (well, not the Player’s Primer to the Outlands, which doesn’t count because it sucks) has been followed by an accompanying module set to capitalize on the…
A Walk Through the Planes – Part 26.5: The Nightmare Lands
SeanOne of the weird things about Planescape is that for all its infinity of infinities, in many ways the setting is also quite limiting. There are a finite number of planes (no, the Abyss…
A Walk Through the Planes – Part 28: Planes of Conflict
SeanPlanes of Conflict is the last of Planescape’s 1995 releases, and since it also completes the big set of boxes focused on the outer planes, it feels like a fitting end to the setting’s…
A Walk Through the Planes – Part 6.5: Legends & Lore/Monster Mythology
SeanThe outer planes are sometimes called the Planes of Power, as this is not only where individuals go after they die for their spiritual reward/punishment, it’s also quite literally where the powers dwell. You…
A Walk Through the Planes – Part 27: Lords of the Nine
SeanOne of those things about Planescape that has grown to bug me is that for the first year or so of its releases the setting can feel a bit like a draft. While some…
A Walk Through the Planes – Part 26: Monstrous Compendium Planescape Appendix II
SeanI’m of two minds about the unwieldy-named Monstrous Compendium Planescape Appendix II, a somewhat foundational book for the setting that nonetheless remains a bit neglected, or perhaps maligned. The first Appendix, as I noted…
A Walk Through the Planes – Part 25: Umbra
SeanChristopher Perkins never wrote a published, standalone Planescape release, but he is still arguably the most successful alumni of the setting, having taken over a lead story role for all of Dungeons & Dragons…
A Walk Through the Planes – Part 7.25: Twilight’s Last Gleaming
SeanOne of the questions that Planescape served to answer was what exactly should a multidimensional, planar adventure look like? Before the setting came about there were a handful of examples, some good, some bad.…
A Walk Through the Planes – Part 24: Lords of Chaos
SeanProbably the most obscure piece of Planescape lore1 from the setting’s 90s heyday is an article from issue 221 of Dragon Magazine titled “The Dragon’s Bestiary: Lords of Chaos.” Maybe it’s the terribleness of…
A Walk Through the Planes – Part 23: Harbinger House
SeanSince Planescape is from that proto-internet world of the 90s and most of the content from then has either disappeared or been thankfully pushed to the bottom of Google’s trash bin, it can be…
Exposition Break Series
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