Roleplaying Games
A Walk Through the Planes – Part 62: Creatures of Torment
SeanRemember how the Outlands is supposedly one of the most important parts of a Planescape campaign, yet the only real resource on it was the sketchy and embarrassing Player’s Primer to the Outlands? Yeah,…
A Walk Through the Planes – Part 61: Spawns of Tiamat, Children of Bahamut
SeanFor its anniversary issues, Dragon Magazine would always be themed after dragons themselves. I suspect that these were also some of the more popular issues of the magazine because, well, who both likes fantasy…
A Walk Through the Planes – Part 6.25: Voidjammers!
SeanIn honor of Spelljammer’s return to the Dungeons & Dragons fold after nearly 30 years of absence, it’s time for us to take a look at a strange crossover between the planes of the…
A Walk Through the Planes – Part 60: Gifts from Below
SeanIn the 135th issue of Polyhedron (April 1999), Erik Mona wrote a three-page article titled “Gifts from Below” that covered three magical items gifted from demons that might be used in a campaign. All…
A Walk Through the Planes – Part 59: The Manxome Foe
SeanWe’re back to dealing with some of the more obscure parts of official Planescape lore, as “Manxome foe” was originally released as part of the Adventurer’s Guild line of modules for the RPGA (Role…
A Walk Through the Planes – Part 58: Deep Trouble in Telthin
SeanThe first planar release of 1999, “Deep Trouble in Telthin,” is a good example of the difference between Planescape content and planar content. Published in issue #72 of Dungeon, in January/February (at this point…
A Walk Through the Planes – Part 57: The Inner Planes
SeanThe Inner Planes by Monte Cook “with William W. Connors”1 was the final full, official Planescape book ever released. That isn’t to say it was the end of the line for the setting, not…
A Walk Through the Planes – Part 56: Planar Pestilence
SeanDiseases in D&D have never worked great. It’s difficult to balance them, and then there’s the fact that most competent priests can cure them without much effort. As a result, I can probably count…
A Walk Through the Planes – Part 55: Faction War
SeanAt the time of its release, Monte Cook and Ray Vallese’s Faction War was the most controversial work Planescape had ever published. This would not change, and over the years it grew somewhat infamous…
A Walk Through the Planes – Part 69: Die Vecna Die!
SeanIn honor of the fourth season of Stranger Things‘ conclusion, we’re going to take a small jump ahead in our chronology to look at Die Vecna Die!, the module that ended not just the…
Exposition Break Series
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