A Walk Through the Planes
A Walk Through the Planes – Part 94.5: The Iron Satyr
SeanIt’s come to my attention that I missed covering a planar adventure from just a little ways back, even though I’ve tried to be more careful about these things in third edition. “The Iron…
A Walk Through the Planes – Part 102: The Shackled City
SeanAfter Paizo took over the publication of Dragon, Dungeon, and Polyhedron magazines from Wizards of the Coast, all three periodicals went through substantial changes. Soon, Polyhedron would be gone for good, but oddly this…
A Walk Through the Planes – Part 101: Quicksilver Hourglass
SeanOne of the best things about Planescape was its decision to base planar adventuring around low- and medium-leveled characters. You didn’t need to be a level 100 monstrosity from The Throne of Bloodstone to…
A Walk Through the Planes – Part 100: Lords of Madness & Enter the Far Realm
SeanAs of 2005, Wizards of the Coast still didn’t seem to know what to do with the Far Realm. More than anywhere else, it both was and wasn’t part of the game’s core cosmology,…
A Walk Through the Planes – Part 99: Diaboli
SeanWhile third edition’s Dragon and Dungeon magazines featured planar content more frequently than they did earlier in the publications’ histories, it remained a relatively rare event. Even rarer, though, was the decision for these…
A Walk Through the Planes – Side Story: Beyond Countless Doorways
SeanAfter Monte Cook left Wizards of the Coast, he soon founded Malhavoc Studios, which was an independent RPG design studio that nonetheless published works through the D20 imprint of White Wolf (the World of…
A Walk Through the Planes – Part 98: Monster Manual III
SeanI know, I know, new planar monster listings aren’t terribly interesting. The reason why Planescape’s world—and any other worthwhile interplanar setting, for that matter—is fun to adventure in has to do with the way…
A Walk Through the Planes – Part 97: Darkness
SeanOne of the larger changes third edition made to D&D‘s cosmology was transforming the Plane of Shadows from a demiplane into a transitive plane coterminous with the Prime. And while this would make you…
A Walk Through the Planes – Part 96: Planar Adventure
SeanI knew something was up with the “Planar Adventure” issue of Dragon (#321, July 2004) from its first page of actual content. Editor-in-chief Matthew Sernett’s editorial “Pass the Ketchup” focuses on his love-hate relationship…
A Walk Through the Planes – Part 95: Planar Handbook
SeanIn third edition proper, I could count the number of truly worthwhile planar D&D releases on one hand. Sadly, this did not include the Manual of the Planes, a book that despite its attractive…
Exposition Break Series
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