A Walk Through the Planes
A Walk Through the Planes – Part 50: For Duty & Deity
SeanAs part of late-era TSR’s “we have no idea what what the hell is working so let’s try everything” approach to design and releases, May 1998 saw the simultaneous publication of both For Duty…
A Walk Through the Planes – Part 49: Monstrous Compendium Planescape Appendix III
SeanIt came as a surprise to me when Monte Cook responded about which release he was disappointed with by answering that it was the Planescape Monstrous Compendium Appendix III. “Basically, I had just a…
A Walk Through the Planes – Part 48: The Prize of Erackinor
SeanI wasn’t completely sure I should cover this brief section of an article in this series, but decided that in a half-hearted gesture towards thoroughness we should at least mention the “Prize of Erackinor.”…
A Walk Through the Planes – Part 47: Destriers of the Planes
SeanOne of the many circumstantial blessings of the short-lived Planescape setting is that as much as I’ve ragged on Bill Slaviscek’s contributions in the past, even his adventures read professionally. Due to the editorial…
A Walk Through the Planes – Part 46: The Day of Grace
SeanMeant as a very, very tenuous tie-in with the forthcoming Planescape Monstrous Compendium Appendix III, “Day of Grace” is a one-page short story from Monte Cook set around Sigil’s New Year’s Day Celebration. It…
A Walk Through the Planes – Part 45: Pox of the Planes
SeanAlready we’re back at Dragon Magazine‘s annual issue (missing half a year of releases due to bankruptcy will do that), with another contribution by Ed Bonny, one of the more obscure Planescape authors but…
A Walk Through the Planes – Part 44: Dead Gods
SeanIn 2004, Dungeon Magazine, now under different management but still heavily involved with the D&D license and largely made up from ex-TSR employees, published a list of “The 30 Greatest D&D Adventures of All…
A Walk Through the Planes – Part 43: Modron Magic
SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt useful and almost necessary, “Modron Magic: The Sorcery of Structure” is an example of…
A Walk Through the Planes – Part 42: The Great Modron March
SeanThe final Planescape adventure that I’ve actually run (some of), The Great Modron March‘s premise is so good that it’s a pity it came so late in the setting’s lifetime. The idea of said…
A Walk Through the Planes – An Interview with Monte Cook, Ray Vallese, and Colin McComb
SeanA few weeks back, I was surprised to learn that a handful of Planescape’s original designers had stumbled into this site and taken a look at some of our coverage. Needless to say, I…
Exposition Break Series
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