Sean
A Walk Through the Planes – Part 135: Kingdom of the Ghouls
SeanThe decision to include Sigil as a “major” part of Fourth Edition D&D always struck me as odd, but now that I’ve delved deeper into its cosmology and mythology I see it as completely…
A Walk Through the Planes – Part 134: Death’s Reach
SeanThis series began because of my love for the Planescape setting, and I always meant to keep the focus as much on it and its antecedents/descendents as possible. Occasionally this has meant the appearance…
A Walk Through the Planes – Codex of Betrayal
SeanI knew that it would be a bumpy ride when we hit Fourth Edition, and not just because of the radically different cosmology. Wizards of the Coast had a newfound focus on planar material…
A Walk Through the Planes – Part 133: Brink of Madness
SeanIn my final article for Third Edition D&D, I briefly touched upon the first part of Robert J. Schwalb’s Tear of Ioun/Madness Trilogy, “Touch of Madness.” While this initial installment was published before the…
A Walk Through the Planes – Part 132: Open Grave Secrets of the Undead
SeanOne of the more obnoxious things about Fourth Edition is that while it makes a few claims towards being setting agnostic, in reality it’s the most setting-focused edition of the game so far. However…
A Walk Through the Planes – Part 131: Hestavar: The Bright City
SeanJust because the overall conception of Fourth Edition’s cosmology is wonky and frustrating doesn’t mean that the actual locations within it can’t be excellent. Case in point: Hestavar, a paradisiacal city lying in the…
A Walk Through the Planes – Part 130: Demon Queen’s Enclave
SeanThe combination of Fourth Edition’s mechanics and the “Delve” adventure format made it difficult for any module during this era to focus on aspects of D&D not related to combat, but that doesn’t mean…
A Walk Through the Planes – Part 126.5: King of the Trollhaunt Warrens
SeanIt’s been a while since we’ve returned to an old release I managed to miss, but in my defense Fourth Edition D&D is in no way my expertise, especially with regard to adventures (during…
A Walk Through the Planes – Part 129: Ze Planes!
SeanOnce Wizards of the Coast reclaimed Dragon magazine from Paizo, they no longer kept naming each issue, a change that I don’t think mattered in the slightest to anyone in the world except for…
A Walk Through the Planes – Part 128: Manual of the Planes (4th Edition)
SeanI’ve found myself in a weird spot with Fourth Edition, in which my dislike for the game and the many changes with its cosmology and lore can’t help but cloud my judgment for the…